Setting up your development environment for MPW 3.3.1 (from ETO#18)
This file will help you get started building the QuickDraw GX sample code using MPW 3.3.1 from ETO#18. You'll probably be able to set things up on your own, but here's how to proceed if you're not quite sure what to do with all this stuff.
All of the files mentioned here are in folders within the GX SDK's "Programming Stuff" folder. Also required is the "Latest" Universal Interfaces folder from ETO#18 or MacOS SDK #4. If your starting with the "latert" MPW from the ETO#18 CD, then there's not much that you need to do. The latest version of the Universal Interfaces now include new GX interfaces. The GX interfaces have been simplefied, renamed and improved. We strongly recommend that you update your code to include these new interfaces. Please read the file "GX Libs & Tools - Read Me" for more information on the new GX interfaces.
In the "MPW" folder:
Copy the contents of following folders from the GX SDK "Programming Stuff" folder into "System Extras Headers" into the indicated folder.
GXLibraries into {MPW}
GX Compatibility Interfaces into {CIncludes}
RIncludes into {RIncludes}
PPCLibraries into {PPCLibraries}
Other options
To turn debugging on for both your code and the GX libraries, you should add the following to your compiler command line: